Web Platform Design Principles

Editor’s Draft,

More details about this document
This version:
https://w3ctag.github.io/design-principles/
Latest published version:
https://www.w3.org/TR/design-principles/
Feedback:
GitHub
Editors:
Sangwhan Moon (Google)
Lea Verou (Invited Expert)
Former Editors:
Domenic Denicola (Google)
(Microsoft)
By:
Members of the TAG, past and present
Participate:
GitHub w3ctag/design-principles (file an issue; open issues)

Abstract

This document contains a set of design principles to be used when designing web platform technologies. These principles have been collected during the Technical Architecture Group’s discussions in reviewing developing specifications, and build upon the Ethical Web Principles [ETHICAL-WEB]. We encourage specification designers to read this document and use it as a resource when making design decisions.

Status of this document

This section describes the status of this document at the time of its publication. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index.

This document was published by the W3C Technical Architecture Group (TAG) as an Editor’s Draft. Publication as an Editor’s Draft does not imply endorsement by W3C and its Members. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.

Feedback and comments on this document are welcome. Please file an issue in this document’s GitHub repository.

This document is governed by the 1 March 2019 W3C Process Document.

1. Principles behind design of Web APIs

The Design Principles are directly informed by the ethical framework set out in the Ethical Web Principles [ETHICAL-WEB]. These principles provide concrete practical advice in response to the higher level ethical responsibilities that come with developing the web platform.

1.1. Put user needs first (Priority of Constituencies)

If a trade-off needs to be made, always put user needs above all.

Similarly, when beginning to design an API, be sure to understand and document the user need that the API aims to address.

The internet is for end users: any change made to the web platform has the potential to affect vast numbers of people, and may have a profound impact on any person’s life. [RFC8890]

User needs come before the needs of web page authors, which come before the needs of user agent implementors, which come before the needs of specification writers, which come before theoretical purity.

Like all principles, this isn’t absolute. Ease of authoring affects how content reaches users. User agents have to prioritize finite engineering resources, which affects how features reach authors. Specification writers also have finite resources, and theoretical concerns reflect underlying needs of all of these groups.

See also:

1.2. It should be safe to visit a web page

When adding new features, design them to preserve the user expectation that visiting a web page is generally safe.

The Web is named for its hyperlinked structure. In order for the web to remain vibrant, users need to be able to expect that merely visiting any given link won’t have implications for the security of their computer, or for any essential aspects of their privacy.

For example, an API which allows any website to detect the use of assistive technologies may make users of these technologies feel unsafe visiting unknown web pages, since any web page may detect this private information.

If users have a realistic expectation of safety, they can make informed decisions between Web-based technologies and other technologies. For example, users may choose to use a web-based food ordering page, rather than installing an app, since installing a native app is riskier than visiting a web page.

To work towards making sure the reality of safety on the web matches users' expectations, we can take complementary approaches when adding new features:

A new feature which introduces safety risks may still improve user safety overall, if it allows users to perform a task more safely on a web page than it would be for them to install a native app to do the same thing. However, this benefit needs to be weighed against the common goal of users having a reasonable expectation of safety on web pages.

See also:

1.3. Trusted user interface should be trustworthy

Consider whether new features impact trusted user interfaces.

Users depend on trusted user interfaces such as the address bar, security indicators and permission prompts, to understand who they are interacting with and how. These trusted user interfaces must be able to be designed in a way that enables users to trust and verify that the information they provide is genuine, and hasn’t been spoofed or hijacked by the website.

If a new feature allows untrusted user interfaces to resemble trusted user interfaces, this makes it more difficult for users to understand what information is trustworthy.

For example, JavaScript alert() allows a page to show a modal dialog which looks like part of the browser. This is often used to attempt to trick users into visiting scam websites. If this feature was proposed today, it would probably not proceed.

If a useful feature has the potential to cause harm to users, make sure that the user can give meaningful consent for that feature to be used, and that they can refuse consent effectively.

In order to give meaningful consent, the user must:

If a feature is powerful enough to require user consent, but it’s impossible to explain to a typical user what they are consenting to, that’s a signal that you may need to reconsider the design of the feature.

If a permission prompt is shown, and the user doesn’t grant permission, the Web page should not be able to do anything that the user believes they have refused consent for.

By asking for consent, we can inform the user of what capabilities the web page does or doesn’t have, reinforcing their confidence that the web is safe. However, the user benefit of a new feature must justify the additional burden on users to decide whether to grant permission for each feature whenever it’s requested by a Web page.

Refusal is most effective if the site cannot distinguish refusal from other, common situations. This can make it more difficult for a site to pressure users to grant consent.

For example, the Geolocation API grants access to a user’s location. This can help users in some contexts, like a mapping application, but may be dangerous to some users in other contexts - especially if used without the user’s knowledge. So that the user may decide whether their location may be used by a Web page, a permission prompt should be shown to the user asking whether to grant location access. If the user refuses permission, no location information is available to the Web page.

See also:

1.5. Use identity appropriately in context

Give people control over the identifying information about themselves they are presenting in different contexts on the web, and be transparent about it.

"Identity" is a complex concept that can be understood in many different ways. It can refer to how someone presents or sees themselves, how they relate to other people, groups, or institutions, and can determine how they behave or how they are treated by others. In web architecture, "identity" is often used as a shortcut to refer to identifiers, and the information attached to them.

Features that use or depend on identifiers and the attachment of data about a person to that identifier carry privacy risks which often reach beyond a single API or system. This includes data that has been passively generated (for example, about their behaviour on the web) as well as that which has been actively collected (for example, they have filled in a form).

For such features, you should understand the context in which it will be used, including how it will be used alongside other features of the web. Make sure the user can give appropriate consent. Design APIs to collect the smallest amount of data necessary. Use short-lived, temporary identifiers unless a persistent identifier is absolutely necessary.

1.6. Support the full range of devices and platforms (Media Independence)

As much as possible, ensure that features on the web work across different input and output devices, screen sizes, interaction modes, platforms, and media.

One of the main values of the Web is that it’s extremely flexible: a Web page may be viewed on virtually any consumer computing device at a very wide range of screen sizes, may be used to generate printed media, and may be interacted with in a large number of different ways. New features should match the existing flexibility of the web platform.

This doesn’t imply that features which don’t work in every possible context should be excluded. For example, hyperlinks can’t be visited when printed on paper, and the click event doesn’t translate perfectly to touch input devices where positioning and clicking the pointer occur in the same gesture (a "tap").

These features still work across a wide variety of contexts, and can be adapted to devices that don’t support their original intent - for example, a tap on a mobile device will fire a click event as a fallback.

Features should also be designed so that the easiest way to use them maintains flexibility.

The 'display: block', 'display: flex', and 'display: grid' layout models in CSS all default to placing content within the available space and without overlap, so that it works across screen sizes, and allows users to choose their own font and font size without causing text to overflow.

Sometimes features aren’t yet available on some implementations or platforms despite working on others. In these cases, features should be designed such that it is possible for code to gracefully fail or be polyfilled. See § 2.5 New features should be detectable.

1.7. Add new capabilities with care

Add new capabilities to the web with consideration of existing functionality and content.

The Web includes many extension points that allow for additions; see for example HTML § 1.7.3 Extensibility.

Before adding items, consider integration with existing, similar capabilities. If this leads to a preferred design approach that cannot be implemented by only adding items, it might still be possible; see § 1.8 Remove or change capabilities only once you understand existing usage.

Do not assume that a change or removal is impossible without first checking. Before adding items, consider integration with existing, similar capabilities. If this leads to a preferred design approach that cannot be implemented by only adding items, it might still be possible; see § 1.8 Remove or change capabilities only once you understand existing usage. Do not assume that a change or removal is impossible without first checking.

1.8. Remove or change capabilities only once you understand existing usage

Prioritize compatibility with existing content when removing or changing functionality.

Once a significant amount of content has come to depend on a particular behavior, removing or changing that behavior is discouraged. Removing or changing features and capabilities is possible, but it first requires that the nature and scope of the impact on existing content is well understood. This might require research into how features are used by existing content.

The obligation to understand existing usage also applies to any features that content relies upon. This includes vendor-proprietary features and behavior that might be considered implementation bugs. Web features are not solely defined in specifications; they are also defined by how content uses those features.

1.9. Leave the web better than you found it

As you add new capabilities to the web platform, do so in a way that improves the overall platform, for example its security or privacy vulnerabilities, or accessibility characteristics. The existence of a defect in one part of the platform must not be used as a license for adding or extending such defect into new capabilities and thereby further decreasing the overall platform quality. Where possible, build new web capabilities that improve the overall platform quality.

Parts of the web platform evolve independently. Issues that are present with a certain web technology now may be fixed in a subsequent iteration. Duplicating these issues makes fixing them more difficult. By adhering to this principle we can make sure overall platform quality improves over time.

1.10. Minimize user data

Design features to work with the minimum amount of data necessary to carry out their users' goals.

Data minimization limits the risks of data being inappropriately disclosed or misused.

Design Web APIs to make it easier for sites to request, collect, and/or transmit a small amount of data, or more granular or specific data, than it is to work with more generic or bulk data. APIs should also provide granularity and user controls, in particular over personal data, that is communicated to sites. When additional functionality requires additional data, APIs can enable this subject to user consent (e.g., a permission prompt or user activation).

A Font Enumeration API API was once proposed, but the tradeoff of user data exposed was not justified by the use cases. Instead, an alternative solution was proposed, which only exposed the font the user actually selected.

2. API Design Across Languages

2.1. Prefer simple solutions

Look hard for simple solutions to the user needs you intend to address.

Simple solutions are generally better than complex solutions, although they may be harder to find. Simpler features are easier for user agents to implement and test, more likely to be interoperable, and easier for authors to understand. It is especially important to design your feature so that the most common use cases are easy to accomplish.

Make sure that your user needs are well-defined. This allows you to avoid scope creep, and make sure that your API does actually meet the needs of all users. Of course, complex or rare use cases are also worth solving, though their solutions may be more complicated to use. As Alan Kay said, "simple things should be simple, complex things should be possible."

Do note however that while common cases are often simple, commonality and complexity are not always correlated.

Sanitizing HTML to prevent XSS attacks is a complex process that requires extensive security knowledge, however the Sanitizer API provides a shortcut for this common use case. It also permits simpler types of filtering, but with more configuration.

See also:

2.2. Consider tradeoffs between high level and low level APIs

High-level APIs allow user agents more ability to intervene in various ways on behalf of the user, such as to ensure accessibility, privacy, or usability.

A font picker (high level API) was recommended by the TAG over a Font Enumeration API (low level API) as it addresses the bulk of use cases, while preserving user privacy, as it is free from the the fingerprinting concerns that accompany a general Font Enumeration API. A native font picker also comes with accessibility built-in, and provides consistency for end users.

Low-level APIs afford authors room for experimentation so that high level APIs can organically emerge from usage patterns over time. They also provide an escape hatch when the higher-level API is not adequate for the use case at hand.

Lower level building blocks cannot always be exposed as Web APIs. A few possible reasons for this are to preserve the user’s security and privacy, or to avoid tying Web APIs to specific hardware implementations. However, high level APIs should be designed in terms of building blocks over lower level APIs whenever possible. This may guide decisions on how high level the API needs to be.

A well-layered solution should ensure continuity of the ease-of-use vs power tradeoff curve and avoid sharp cliffs where a small amount of incremental use case complexity results in a large increase of code complexity.

2.3. Name things thoughtfully

Name APIs with care. Naming APIs well makes it much easier for authors to use them correctly.

See the more detailed Naming principles section for specific guidance on naming.

2.4. Be consistent

It is good practice to consider precedent in the design of your API and to try to be consistent with it.

There is often a tension between API ergonomics and consistency, when existing precedent is of poor usability. In some cases it makes sense to break consistency to improve usability, but the improvement should be very significant to justify this.

Since the web platform has gradually evolved over time, there are often multiple conflicting precedents which are mutually exclusive. You can weigh which precedent to follow by taking into account prevalence (all else being equal, follow the more popular precedent), API ergonomics (all else being equal, follow the more usable precedent), and API age (all else being equal, follow the newer precedent).

There is often a tension between internal and external consistency. Internal consistency is consistency with the rest of the system, whereas external consistency is consistency with the rest of the world. In the web platform, that might materialize in three layers: consistency within the technology the API belongs to (e.g. CSS), consistency with the rest of the web platform, and in some cases external precedent, when the API relates to a particular specialized outside domain. In those cases, it is useful to consider what the majority of users will be. Since for most APIs the target user is someone who is familiar with the technology they are defined in, err on the side of favoring consistency with that.

One example is CIE L*a*b* colors: It would be more consistent with the rest of CSS to use percentages for L (0%-100%), but more consistent with the rest of Color Science to use a unitless number (0-100). There was a lot of heated debate, which resolved in favor of percentages, i.e. consistency within CSS.

There is also a separate section on naming consistency.

2.5. New features should be detectable

Provide a way for authors to programmatically detect whether your feature is available, so that web content may gracefully handle the feature not being present.

An existing feature may not be available on a page for a number of reasons. Two of the more common reasons are because it hasn’t been implemented yet, or because it’s only available in secure contexts.

Authors shouldn’t need to write different code to handle each scenario. That way, even if an author only knows or cares about one scenario, the code will handle all of them.

When a feature is available but isn’t feasible to use because a required device isn’t present, it’s better to expose that the feature is available and have a separate way to detect that the device isn’t. This allows authors to handle a device not being available differently from the feature not being available, for example by suggesting the user connect or enable the device.

See § 9.2 Use care when exposing APIs for selecting or enumerating devices.

Authors should always be able to detect a feature from JavaScript, and in some cases the feature should also be detectable in the language where it’s used (such as @supports in CSS).

In some cases, it may not be appropriate to allow feature detection. Whether the feature should be detectable or not should be based on the user need for the feature. If there is a user need or design principle which would fail if feature detection were available for the feature, then you should not support feature detection.

Detecting the availability of a feature does not imply detecting whether consent to use the feature has been granted. Generally, detecting whether the feature is implemented can be done separately from determining whether use of the feature has been authorized. In some cases, it might be necessary to disable feature detection in order to enable denying requests to use the feature.

Also, if a feature is generally not exposed to developers, it is not appropriate to support feature detection. For example, private browsing mode is a concept which is recognised in web specifications, but not exposed to authors. For private browsing mode to support the user’s needs, it must not be feature detected.

See also:

2.6. Consider limiting new features to secure contexts

Always limit your feature to secure contexts if it would pose a risk to the user without the authentication, integrity, or confidentiality that’s present only in secure contexts.

One example of a feature that should be limited to secure contexts is Geolocation, since it would be a risk to users' privacy to transmit their location in an insecure way.

For other features, TAG members past and present haven’t reached consensus on general advice. Some believe that all new features (other than features which are additions to existing features) should be limited to secure contexts. This would help encourage the use of HTTPS, helping users be more secure in general.

Others believe that features should only be limited to secure contexts if they have a known security or privacy impact. This lowers the barrier to entry for creating web pages that take advantage of new features which don’t impact user security or privacy.

Specification authors can limit most features defined in Web IDL [WEBIDL], to secure contexts by using the [SecureContext] extended attribute on interfaces, namespaces, or their members (such as methods and attributes).

However, for some types of API (e.g., dispatching an event), limitation to secure contexts should just be defined in normative prose in the specification. If this is the case, consider whether there might be scope for adding a similar mechanism to [SecureContext] to make this process easier for future API developers.

As described in § 2.5 New features should be detectable, you should provide a way to programmatically detect whether a feature is available, including cases where the feature is unavailable because the context isn’t secure.

However, if, for some reason there is no way for code to gracefully handle the feature not being present, limiting the feature to secure contexts might cause problems for code (such as libraries) that may be used in either secure or non-secure contexts.

2.7. Don’t reveal that private browsing mode is engaged

Make sure that your feature doesn’t give authors a way to detect private browsing mode.

Some people use private browsing mode to protect their own personal safety. Because of this, the fact that someone is using private browsing mode may be sensitive information about them. This information may harm people if it is revealed to a web site controlled by others who have power over them (such as employers, parents, partners, or state actors).

Given such dangers, websites should not be able to detect that private browsing mode is engaged.

User Agents which support IndexedDB should not disable it in private browsing mode, because that would reveal that private browsing mode is engaged
The Payment Request API's show() method, when called, allows User Agents to act as if the user had immediately aborted the payment request.

This enables User Agents to automatically abort payment requests in private browsing mode (thus protecting sensitive information such as the user’s shipping or billing address) without revealing that private browsing mode is engaged.

See also:

2.8. Consider how your API should behave in private browsing mode

If necessary, specify how your API should behave differently in private browsing mode.

For example, if your API would reveal information that would allow someone to correlate a single user’s activity both in and out of private browsing mode, consider possible mitigations such as introducing noise, or using permission prompts to give the user extra information to help them meaningfully consent to this tracking (see § 1.4 Ask users for meaningful consent).

Private browsing modes enable users to browse the web without leaving any trace of their private browsing on their device. Therefore, APIs which provide client-side storage should not persist data stored while private browsing mode is engaged after it’s disengaged. This can and should be done without revealing any detectable API differences to the site.

User Agents which support localStorage should not persist storage area changes made while private browsing mode is engaged.

If the User Agent has two simultaneous sessions with a site, one in private browsing mode and one not, storage area changes made in the private browsing mode session should not be revealed to the other browsing session, and vice versa. (The storage event should not be fired at the other session’s window object.)

See also:

2.9. Don’t reveal that assistive technologies are being used

Make sure that your API doesn’t provide a way for authors to detect that a user is using assistive technology without the user’s consent.

The web platform must be accessible to people with disabilities. If a site can detect that a user is using an assistive technology, that site can deny or restrict the user’s access to the services it provides.

People who make use of assistive technologies are often vulnerable members of society; their use of assistive technologies is sensitive information about them. If an API provides access to this information without the user’s consent, this sensitive information may be revealed to others (including state actors) who may wish them harm.

Sometimes people propose features which aim to improve the user experience for users of assistive technology, but which would reveal the user’s use of assistive technology as a side effect. While these are well intentioned, they violate § 1.2 It should be safe to visit a web page, so alternative solutions must be found.

The Accessibility Object Model (AOM) used to define a set of events which, when fired, revealed the use of assistive technology.

AOM has since removed these events and replaced them with synthetic DOM events which don’t reveal the use of assistive technology.

See also:

2.10. Require user activation for powerful APIs

Some powerful APIs can produce intrusive UI (eg. auto-playing audio), expose user data (eg. interacting with the clipboard), perform a background activity without an obvious indicator to the user (eg. accessing local storage), or prompt the user to interact with trusted UI (eg. permission prompts, device hardware features). These APIs should be designed to require some indication of user intention (such as user activation) in order to function. This indicates that the user is intentionally interacting with the web page in question.

User activation is defined in detail in the HTML standard. You should think about the effect your API has on the user experience, as well as any risks presented to the user, when deciding whether user activation needs to only occur once overall (sticky), periodically (transient) or once per API call (transient consuming).

Note that while user activation is in many cases necessary, it is not always sufficient to protect users from invasive behaviours, and seeking meaningful consent is also important.

2.11. Support non-fully active BFCached documents

Specify how your feature behaves in non-fully active BFCached (Back/forward cached) documents if possible.

If your feature does anything that falls into the following categories:

Specify how your feature works with non-fully active BFCached documents, following the guidelines in the Supporting BFCached Documents guide.

Note: It is possible for a document to become non-fully active for other reasons not related to BFcaching, such as when the iframe holding the document gets detached. This guidance only focuses on the case where BFCache is involved, and not other cases that might cause a document to become non-fully active.

2.12. Prioritize usability over compatibility with third-party tools

Design new features with usability as the primary goal, and compatibility with third-party tooling as a secondary goal.

The web platform benefits from a wide ecosystem of tooling to facilitate easier and faster development. A lot of the time, the syntax of an upcoming web platform feature may conflict with that of a third-party tool causing breakage. This is especially common as third-party tools are often used to prototype new web platform features.

In general, web platform features last a lot longer than most third-party tools, and thus giving them the optimal syntax and functionality should be of high priority.

In some cases, the conflict will introduce problems across a large number of web sites, necessitating the feature’s syntax to be redesigned to avoid clashes.

Array.prototype.contains() had to be renamed to Array.prototype.includes() to avoid clashes with the identically named but incompatible method from PrototypeJS, a library that was in use in millions of websites.

However, these cases should be exceptions.

When deciding whether to break third party tools with new syntax, there are several factors to consider, such as severity of the breakage, popularity of the third party tool, and many more.

Possibly the most important factor is how severely would the usability of the web platform feature be compromised if its syntax was changed to avoid breaking the third party tool? If several alternatives of similar usability are being considered, it is usually preferable to prioritize the ones that inconvenience third party tools the least.

When the CSS WG was designing CSS Grid Layout, square brackets were chosen instead of parentheses for naming grid tracks to avoid breaking Sass, a popular preprocessor.

However, if avoiding breaking the third party tool would lead to a significant negative impact on of the feature’s usability, that is rarely an acceptable tradeoff, unless it causes significant breakage of live websites.

Languages should also provide mechanisms for extensibility that authors can use to extend the language without breaking future native functionality, to reduce such dilemmas in the future.

3. HTML

This section details design principles for features which are exposed via HTML.

3.1. Re-use HTML attribute names (only) for similar functionality

If you are adding a feature that is specified through an HTML attribute, check if there is an existing attribute name on another element that specifies similar functionality. Re-using an existing HTML attribute name means authors can utilize existing knowledge, maintains consistency across the language, and keeps its vocabulary small.

The same attribute name, multiple, is used on both select to allow selection of multiple values, as well as on input to allow entry of multiple values.
The open attribute was introduced on the details element, and then re-used by dialog.

If you do re-use an existing HTML attribute, try to keep its syntax as close as possible to the syntax of the existing attribute.

The for attribute was introduced on the label element, for specifying which form element it should be associated with. It was later re-used by output, for specifying which elements contributed input values to or otherwise affected the calculation. The syntax of the latter is broader: it accepts a space-separated list of ids, whereas the former only accepts one id. However, they both still conform to the same syntax, whereas e.g. if one of them accepted a list of ids, and the other one a selector, that would be an antipattern.

The inverse also applies: do not re-use an existing HTML attribute name if the functionality you are adding is not similar to that of the existing attribute.

The type attribute is used on the input and button elements to further specialize the element type, whereas on every other element (e.g. link, script, style) it specifies MIME type. This is an antipattern; one of these groups of attributes should have had a different name.

3.2. Use space-separated attributes for short lists of values, separate elements for longer lists

When specifying metadata about an element that can be a list of values, common practice is to use a space-separated list and expose it as a DOMTokenList.

The class attribute on elements takes a space-separated list of class names. classList is a DOMTokenList that allows authors to add and remove class names.

The sandbox attribute takes a space-separated list of sandbox flags. iframe.sandbox is a DOMTokenList that allows authors to add and remove sandbox flags.

Consistency with other parts of the Web Platform is important, even if this means using another character to separate values.

The accept attribute is a comma-separated list of values, because it needs to match the syntax of the Accept HTTP header. (See guidance on HTTP headers)

Regardless of syntax, attributes should only be used for short lists of values. For longer lists, embedding the entire list in an attribute is discouraged. Instead, current practice is to use separate elements to represent the list items (and any metadata about them). These elements could either be children of the element in question, or linked through an attribute.

The list of values for the select element is provided as a series of option element children. However, when providing a list of recommended values for an input element, a separate element is used (datalist), linked through a list attribute.

The list of media sources for a video or audio element is provided as a series of source element children.

In rare instances, other tradeoffs are necessary.

The srcset attribute allows for a comma-separated list of image candidate strings. This syntax was chosen over a list of child elements to avoid verbosity and because the img element is an empty element that does not permit child elements. A space-separated syntax would not have been possible, as each list item includes multiple values.

3.3. Do not pause the HTML parser

Ensure that your design does not require HTML parser to pause to handle external resources.

As a page parses, the browser discovers assets that the page needs, and figures out a priority in which they should be loaded in parallel. Such parsing can be disrupted by a resource which blocks the discovery of subsequent resources. At worst, it means the browser downloads items in series rather than parallel. At best, it means the browser queues downloads based on speculative parsing, which may turn out to be incorrect.

Features that block the parser generally do so because they want to feed additional content into the parser before subsequent content. This is the case of legacy <script src="…"> elements, which can inject into the parser using document.write(…). Due to the performance issues above, new features must not do this.

3.4. Avoid features that block rendering

Features that require resource loading or other operations before rendering the page, often result in blank page (or the previous page). The result is a poor user experience.

Consider adding such features only in cases when the overall user experience is improved. A canonical example of this is blocking rendering in order to download and process a stylesheet. The alternative user experience is a flash of unstyled content, which is undesirable.

See also § 10.2.1 Some APIs should only be exposed to dedicated workers.

3.5. Keep attributes in sync

New content attributes should have a corresponding IDL attribute with the same name, and the state between the two should be kept synchronized. Carving out a synchronized IDL attribute with inconsistent naming results in confusion, and should be avoided.

This does not hold the other way around. A new IDL attribute does not always warrant a content attribute counterpart.
A counterpattern to this guidance can be found in input's value, option's selected, and input's checked where the HTML attributes were never updated and the IDL attribute was the single source of truth.

3.6. Name URL-containing attributes based on their primary purpose

If the element enables the user to navigate to the URL contained in the attribute, call the attribute href, like the a element’s href attribute.

Note: In hindsight, form's action attribute should have been named href.

If the element causes the resource at the given URL to be loaded, call the attribute src, like the img element’s src attribute or the script element’s src attribute.

Note: HTML has a number of legacy inconsistencies that should not be emulated, like the way link's href attribute might allow for navigation or for resource loading, depending on the value of the element’s rel attribute.

If the attribute identifies a URL that is auxilliary to the element’s purpose, like video's poster, q's cite, or a’s ping, name the attribute after its semantics.

Note: remember that attributes containing URLs should be represented in IDL as USVString; see § 8.2 Represent strings appropriately.

4. Cascading Style Sheets (CSS)

This section details design principles for features which are exposed via CSS.

4.1. Separate CSS properties based on what should cascade separately

Decide which values should be grouped together as CSS properties and which should be separate properties based on what makes sense to set independently.

CSS cascading allows declarations from different rules or different style sheets to override one another. A set of values that should all be overridden together should be grouped together in a single property so that they cascade together. Likewise, values that should be able to be overridden independently should be separate properties.

For example, the "size" and "sink" aspects of the initial-letter property belong in a single property because they are part of a single initial letter effect (e.g., a drop cap, sunken cap, or raised cap).

However, the initial-letter-align property should be separate because it sets an alignment policy for all of these effects across the document which is a general stylistic choice and a function of the script (e.g., Latin, Cyrillic, Arabic) used in the document.

4.2. Make appropriate choices for whether CSS properties are inherited

Decide whether a property should be inherited based on whether the effect of the property should be overridden or added to if set on an ancestor as well as a descendant.

If setting the property on a descendant element needs to override (rather than add to) the effect of setting it on an ancestor, then the property should probably be inherited.

If setting the property on a descendant element is a separate effect that adds to setting it on an ancestor, then the property should probably not be inherited.

A specification of an non-inherited property requiring that the handling of an element look at the value of that property on its ancestors (which may also be slow) is a "code smell" that suggests that the property likely should have been inherited. A specification of an inherited property requiring that the handling of an element ignore the value of a property if it’s the same as the value on the parent element is a "code smell" that suggests that the property likely should not have been inherited.

If a property has an effect on text, then it’s almost always true that a descendant element needs to override (rather than add to) the effect of setting it on an ancestor, and the property should be inherited. This is also needed to maintain the design principle that inserting an unstyled inline element around a piece of text doesn’t change the appearance of that text.
For example, the background-image property is not inherited.

If the background-image property had been inherited, then the specification would have had to create a good bit of complexity to avoid a partially-transparent image being visibly repeated for each descendant element. This complexity probably would have involved behaving differently if the property had the same value on the parent element, which is the "code smell" mentioned above that suggests that a property likely should not have been inherited.

Another example is the font-size property, which is inherited. It sets the size of the font used for the text in the element, and continues to apply to any descendants that don’t have a declaration setting font-size to a different value.

If the font-size property were not inherited, then it would probably have to have an initial value that requires walking up the ancestor chain to find the nearest ancestor that doesn’t have that value. This is the "code smell" mentioned above that suggests that a property likely should have been inherited.

4.3. Choose the computed value type based on how the property should inherit

Choose the computed value of a CSS property based on how it will inherit, including how values where it depends on other properties should inherit.

Inheritance means that an element gets the same computed value for a property that its parent has. This means that processing steps that happen before reaching the computed value affect the value that is inherited, and those that happen after (such as for the used value) do not.

Note: the computed value should not be confused with the resolved value which is returned from the getComputedStyle() method.
For example, the line-height property may accept a <number> value, such as line-height: 1.4. This value represents a multiple of the font-size, so if the font-size is 20px, the actual value for the line height is 28px.

However, the computed value in this case is the <number> 1.4, not the <length> 28px. (The used value is 28px.)

The line-height property can be inherited into elements that have a different font-size, and any property on those elements which depends on line-height must take the relevant font-size into account, rather than the font-size for the element from which the line-height value was inherited.

<body style="font-size: 20px; line-height: 1.4">

  <p>This body text has a line height of 28px.</p>

  <h2 style="font-size: 200%">
    This heading has a line-height of 56px,
    not 28px, even though the line-height was declared on the body.
    This means that the 40px font won’t overflow the line height.
  </h2>
</body>

These number values are generally the preferred values to use for line-height because they inherit better than length values.

See also:

4.4. Name CSS properties and values appropriately

The names of CSS properties are usually nouns, and the names of their values are usually adjectives (although sometimes nouns).

Words in properties and values are separated by hyphens. Abbreviations are generally avoided.

Use the root form of words when possible rather than a form with a grammatical prefix or suffix (for example, "size" rather than "sizing").

The list of values of a property should generally be chosen so that new values can be added. Avoid values like yes, no, true, false, or things with more complex names that are basically equivalent to them.

Avoid words like "mode" or "state" in the names of properties, since properties are generally setting a mode or state.

See § 12 Naming principles for general (cross-language) advice on naming.

4.5. Content should be viewable and accessible by default

Design CSS properties or CSS layout systems (which are typically values of the display property), to preserve the content as viewable, accessible and usable by default.

For example, the default behavior of all layout systems in CSS will not lead to content being clipped, content overlapping other content, or content being unreachable by scrolling. These things should only happen if CSS features are used that are more explicitly choosing such a behavior (for example, overflow: hidden or left: -40em). They should not happen by default as a result of something like display: flex or position: relative.

5. JavaScript Language

5.1. Use JavaScript for Web APIs

When designing imperative APIs for the Web, use JavaScript. In particular, you can freely rely upon language-specific semantics and conventions, with no need to keep things generalized.

For example, the CustomElementRegistry.define() method takes a reference to a Constructor Method.

This takes advantage of the relatively recent addition of classes to JavaScript, and the fact that method references are very easy to use in JavaScript.

JavaScript is standardized under the name [ECMASCRIPT].
[WEBIDL] defines a separate "ECMAScript binding" section, but this doesn’t imply that Web IDL is intended to have bindings in other programming languages.

5.2. Preserve run-to-completion semantics

Don’t modify data accessed via JavaScript APIs while a JavaScript event loop is running.

A JavaScript Web API is generally a wrapper around a feature implemented in a lower-level language, such as C++ or Rust. Unlike those languages, when using JavaScript developers can expect that once a piece of code begins executing, it will continue executing until it has completed.

Because of that, JavaScript authors take for granted that the data available to a function won’t change unexpectedly while the function is running.

So if a JavaScript Web API exposes some piece of data, such as an object property, the user agent must not update that data while a JavaScript task is running. Instead, if the underlying data changes, queue a task to modify the exposed version of the data.

If a JavaScript task has accessed the navigator.onLine property, and browser’s online status changes, the property won’t be updated until the next task runs.

5.3. Don’t expose garbage collection

Ensure your JavaScript Web APIs don’t provide a way for an author to know the timing of garbage collection.

The timing of garbage collection is different in different user agents, and may change over time as user agents work on improving performance. If an API exposes the timing of garbage collection, it can cause programs to behave differently in different contexts. This means that authors need to write extra code to handle these differences. It may also make it more difficult for user agents to implement different garbage collection strategies, if there is enough code which depends on timing working a particular way.

This means that you shouldn’t expose any API that acts as a weak reference, e.g. with a property that becomes null once garbage collection runs. Object and data lifetimes in JavaScript code should be predictable.

getElementsByTagName returns an HTMLCollection object, which may be re-used if the method is called twice on the same Document object, with the same tag name. In practice, this means that the same object will be returned if and only if it has not been garbage collected. This means that the behaviour is different depending on the timing of garbage collection.

If getElementsByTagName were designed today, the advice to the designers would be to either reliably reuse the output, or to produce a new HTMLCollection each time it’s invoked.

getElementsByTagName gives no sign that it may depend on the timing of garbage collection. In contrast, APIs which are explicitly designed to depend on garbage collection, like WeakRef or FinalizationRegistry, set accurate author expectations about the interaction with garbage collection.

6. JavaScript API Surface Concerns

6.1. Attributes should behave like data properties

[WEBIDL] attributes should act like simple JavaScript object properties.

In reality, IDL attributes are implemented as accessor properties with separate getter and setter methods. To make them act like JavaScript object properties:

If you were thinking about using an attribute, but it doesn’t behave this way, you should probably use a method instead.

For example, offsetTop performs layout, which can be complex and time-consuming. It would have been better if this had been a method like getBoundingClientRect().

6.2. Consider whether objects should be live or static

If an API gives access to an object representing some internal state, decide whether that object should continue to be updated as the state changes.

An object which represents the current state at all times is a live object, while an object which represents the state at the time it was created is a static object.

Live objects

If an object allows the author to change the internal state, that object should be live. For example, DOM Nodes are live objects, to allow the author to make changes to the document with an understanding of the current state.

Properties of live objects may be computed as they are accessed, instead of when the object is created. This makes live objects sometimes a better choice if the data needed is complex to compute, since there is no need to compute all the data before the object is returned.

A live object may also use less memory, since there is no need to copy data to a static version.

Static objects

If an object represents a list that might change, most often the object should be static. This is so that code iterating over the list doesn’t need to handle the possibility of the list changing in the middle.

getElementsByTagName returns a live object which represents a list, meaning that authors need to take care when iterating over its items:
let list = document.getElementsByTagName("td");

for (let i = 0; i < list.length; i++) {
    let td = list[i];
    let tr = document.createElement("tr");
    tr.innerHTML = td.outerHTML;

    // This has the side-effect of removing td from the list,
    // causing the iteration to become unpredictable.
    td.parentNode.replaceChild(tr, td);
}

The choice to have querySelectorAll() return static objects was made after spec authors noticed that getElementsByTagName was causing problems.

URLSearchParams isn’t static, even though it represents a list, because it’s the way for authors to change the query string of a URL.

Note: For maplike and setlike types, this advice may not apply, since these types were designed to behave well when they change while being iterated.

If it would not be possible to compute properties at the time they are accessed, a static object avoids having to keep the object updated until it’s garbage collected, even if it isn’t being used.

If a static object represents some state which may change frequently, it should be returned from a method, rather than available as an attribute.

See also:

6.3. Accessors should behave like properties, not methods

IDL attributes that describe object properties or getters produce information about the state of an object.

Note: An antipattern example of a blocking operation is with getters like offsetTop performing layout.

When defining IDL attributes, whenever possible, preserve values given to the setter for return from the getter. That is, given obj.property = x, a subsequent obj.property === x should be true. (This will not always be the case, e.g., if a normalization or type conversion step is necessary, but should be held as a goal for normal code paths.)

The object you want to return may be live or static. This means:

6.4. Accept optional and/or primitive arguments through dictionaries

API methods should generally use dictionary arguments instead of a series of optional arguments.

This makes the code that calls the method more readable, and the method signature easier to remember. It also makes the API more extensible in the future, particularly if multiple arguments with the same type are needed.

For example,
new Event("example", { bubbles: true, cancelable: false})

is much more readable than

new Event("example", true, false)

You should also consider accepting mandatory parameters through a dictionary, if it would make the API more readable, especially when they are of primitive types.

window.scrollBy({ left: 50, top: 0 })

is more readable than

window.scrollBy(50, 0)

The dictionary itself should be an optional argument, so that if the author is happy with all of the default options, they can avoid passing an extra argument.

For example,
element.scrollIntoView(false, {});

is equivalent to

element.scrollIntoView(false);

See also:

6.5. Make method arguments optional if possible

If an argument for an API method has a reasonable default value, make that argument optional and specify the default value.

addEventListener() takes an optional boolean useCapture argument. This defaults to false, meaning that the event should be dispatched to the listener in the bubbling phase by default.

Note: Exceptions have been made for legacy interoperability reasons (such as XMLHttpRequest), but this should be considered a design mistake rather than recommended practice.

The API must be designed so that if an argument is left out, the default value used is the same as converting undefined to the type of the argument. For example, if a boolean argument isn’t set, it must default to false.

When deciding between different list data types for your API, unless otherwise required, use the following list types:

See also:

6.6. Name optional arguments appropriately

Name optional arguments to make the default behavior obvious without being named negatively.

This applies whether they are provided in a dictionary or as single arguments.

addEventListener() takes an options object which includes an option named once. This indicates that the listener should not be invoked repeatedly.

This option could have been named repeat, but that would require the default to be true. Instead of naming it noRepeat, the API authors named it once, to reflect the default behaviour without using a negative.

Other examples:

See also:

6.7. Use overloading wisely

If the behaviour of a method will be significantly different depending on the arguments passed you should usually define a separate method rather than overload a single method.

Overloading a method such that one of its arguments can be either a single value or an array of values is useful. Similarly, passing a dictionary of options is a good pattern because it allows for more flexibility.

However, if subsequent arguments for a method have to change because of the first argument passed, or if a method has different behaviour depending on the types of inputs, this can hinder code readability, and make discovering API functionality more difficult for authors, and should be avoided.

6.8. Classes should have constructors when possible

Make sure that any class that’s part of your API has a constructor, if appropriate.

By default, [WEBIDL] interfaces generate "non-constructible" classes: trying to create instances of them using new X() will throw a TypeError. To make them constructible, you can add appropriate constructor operations to your interface, and defining the algorithm for creating new instances of your class.

This allows JavaScript developers to create instances of the class for purposes such as testing, mocking, or interfacing with third-party libraries which accept instances of that class. It also gives authors the ability to create a subclass of the class, which is otherwise prevented, because of the way JavaScript handles subclasses.

This won’t be appropriate in all cases. For example:

The Event class, and all its derived interfaces, are constructible. This is useful when testing code which handles events: an author can construct an Event to pass to a method which handles that type of event.

The Window class isn’t constructible, because creating a new window is a privileged operation with significant side effects. Instead, the window.open() method is used to create new windows.

The ImageBitmap class isn’t constructible, as it represents an immutable, ready-to-paint bitmap image, and the process of getting it ready to paint must be done asynchronously. Instead, the createImageBitmap() factory method is used to create it.

The DOMTokenList class is, sadly, not constructible. This prevents the creation of custom elements that expose their token list attributes as DOMTokenLists.

Several non-constructible classes, like Navigator, History, or Crypto, are non-constructible because they are singletons representing access to per-window information. In these cases, something like the Web IDL namespace feature might have been a better fit, but these features were designed before namespaces, and go beyond what is currently possible with namespaces.

If your API requires this type of singleton, consider using a namespace, and File an issue on Web IDL if there is some problem with using them.

Factory methods can complement constructors, but generally should not be used instead of them. It may still be valuable to include factory methods in addition to constructors, when they provide additional benefits. A common such case is when an API includes base classes and multiple specialized subclasses, with a factory method for creating the appropriate subclass based on the parameters passed. Often the factory method is a static method on the closest common base subclass of the returned result.

The createElement method is an example of a factory method that could not have been implemented as a constructor, as its result can be any of a number of subclasses of Element.
The deprecated MouseEvent.initMouseEvent() factory method only creates MouseEvent objects, which were originally not constructible, even though there was no technical reason against that. Eventually it was deprecated, and the MouseEvent object was simply made constructible.

6.9. Be synchronous when appropriate

Where possible, prefer synchronous APIs when designing a new API. Synchronous APIs are simpler to use, and need less infrastructure set-up (such as making functions async).

An API should generally be synchronous if the following rules of thumb apply:

6.10. Design asynchronous APIs using Promises

If an API method needs to be asynchronous, use Promises, not callback functions.

Using Promises consistently across the web platform means that APIs are easier to use together, such as by chaining promises. Promise-using code also tends to be easier to understand than code using callback functions.

An API might need to be asynchronous if:

See also:

6.11. Cancel asynchronous APIs/operations using AbortSignal

If an asynchronous method can be cancelled, allow authors to pass in an AbortSignal as part of an options dictionary.

const controller = new AbortController();
const signal = controller.signal;
geolocation.read({ signal });

Using AbortSignal consistently as the way to cancel an asychronous operation means that authors can write less complex code.

For example, there’s a pattern of using a single AbortSignal for several ongoing operations, and then using the corresponding AbortController to cancel all of the operations at once if necessary (such as if the user presses "cancel", or a single-page app navigation occurs.)

Even if cancellation can’t be guaranteed, you can still use an AbortController, because a call to abort() on AbortController is a request, rather than a guarantee.

6.12. Use strings for constants and enums

If your API needs a constant, or a set of enumerated values, use string values.

Strings are easier for developers to inspect, and in JavaScript engines there is no performance benefit from using integers instead of strings.

If you need to express a state which is a combination of properties, which might be expressed as a bitmask in another language, use a dictionary object instead. This object can be passed around as easily as a single bitmask value.

6.13. If you need both asynchronous and synchronous methods, synchronous is the exception

In the rare case where you need to have both synchronous and asynchronous methods for the same purpose, default to asynchronous and make synchronous the exception.

Due to current limitations, some specific areas of the web platform lack asynchronous support. Therefore having support for synchronous methods in addition to asynchronous methods can be beneficial for usability. Consider these cases an exception, and have a clear path for deprecation of the synchronous methods as web platform capabilities evolve.

For most cases, the synchronous variant should be distinguished by naming it with a Sync() suffix.

For example, the Web Neural Network API needed to support both cases to work around a platform limitation, and made asynchronous the norm while making synchronous the exception.
At the moment, one well-known case where this is applicable is when a design has to cross boundaries between JavaScript and WASM, as the Promise integration is still under development as of today.

6.14. Output an array of bytes with Uint8Array

If an API returns a byte array, make it a Uint8Array, not an ArrayBuffer.

ArrayBuffers cannot be read from directly; the developer would have to create a view such as a Uint8Array to read data. Providing a Uint8Array avoids that additional effort.

If the bytes in the buffer have a natural intepretation as one of the other TypedArray types, provide that instead. For example, if the bytes represent Float32 values, use a Float32Array.

7. Event Design

7.1. Use promises for one time events

Follow the advice in the Writing Promise-Using Specifications guideline.

7.2. Events should fire before related Promises resolve

If a Promise-based asynchronous algorithm dispatches events, it should dispatch them before the Promise resolves, rather than after.

When a promise is resolved, a microtask is queued to run its reaction callbacks. Microtasks are processed when the JavaScript stack empties. Dispatching an event is synchronous, which involves the JavaScript stack emptying between each listener. As a result, if a promise is resolved before dispatching a related event, any microtasks that are scheduled in reaction to a promise will be invoked between the first and second listeners of the event.

Dispatching the event first prevents this interleaving. All event listeners are then invoked before any promise reaction callbacks.

7.3. Don’t invent your own event listener-like infrastructure

When creating an API which allows authors to start and stop a process which generates notifications, use the existing event infrastructure to allow listening for the notifications. Create separate API controls to start/stop the underlying process.

For example, the Web Bluetooth API provides a startNotifications() method on the BluetoothRemoteGATTCharacteristic global object, which adds the object to the "active notification context set".

When the User Agent receives a notification from the Bluetooth device, it fires an event at the BluetoothRemoteGATTCharacteristic objects in the active notification context set.

See:

7.4. Always add event handler attributes

If your API adds a new event type, add a corresponding onyourevent event handler IDL attribute to the interface of any EventHandler which may handle the new event.

it’s important to continue to define event handler IDL attributes because:

For consistency, if the event needs to be handled by HTML and SVG elements, add the event handler IDL attributes on the GlobalEventHandlers interface mixin, instead of directly on the relevant element interface(s). Similarly, add event handler IDL attributes to WindowEventHandlers rather than Window.

7.5. Use events for notification

Events shouldn’t be used to trigger changes, only to deliver a notification that a change has already finished happening.

When a window is resized, an event named resize is fired at the Window object.

It’s not possible to stop the resize from happening by intercepting the event. Nor is it possible to fire a constructed resize event to cause the window to change size. The event can only notify the author that the resize has already happened.

7.6. Guard against potential recursion

If your API includes a long-running or complicated algorithm, prevent calling into the algorithm if it’s already running.

If an API method causes a long-running algorithm to begin, you should use events to notify user code of the progress of the algorithm. However, the user code which handles the event may call the same API method, causing the complex algorithm to run recursively. The same event may be fired again, causing the same event handler to be fired, and so on.

To prevent this, make sure that any "recursive" call into the API method simply returns immediately. This technique is "guarding" the algorithm.

AbortSignal's add, remove and signal abort each begin with a check to see if the signal is aborted. If the signal is aborted, the rest of the algorithm doesn’t run.

In this case, a lot of the important complexity is in the algorithms run during the signal abort steps. These steps iterate through a collection of algorithms which are managed by the add and remove methods.

For example, the ReadableStreamPipeTo definition adds an algorithm into the AbortSignal's set of algorithms to be run when the signal abort steps are triggered, by calling abort() on the AbortController associated with the signal.

This algorithm is likely to resolve promises causing code to run, which may include attempting to call any of the methods on AbortSignal. Since signal abort involves iterating through the collection of algorithms, it should not be possible to modify that collection while it’s running.

And since signal abort would have triggered the code which caused the recursive call back in to signal abort, it’s important to avoid running these steps again if the signal is already in the process of the signal abort steps, to avoid recursion.

Note: A caution about early termination: if the algorithm being terminated would go on to ensure some critical state consistency, be sure to also make the relevant adjustments in state before early termination of the algorithm. Not doing so can lead to inconsistent state and end-user-visible bugs when implemented as-specified.

Note: Be cautious about throwing exceptions in early termination. Keep in mind the scenario in which developers will be invoking the algorithm, and whether they would reasonably expect to handle an exception in this [perhaps rare] case. For example, will this be the only exception in the algorithm?

You won’t always be able to "guard" in this way. For example, an algorithm may have too many entry-points to reliably check all of them. If that’s the case, another option is to defer calling the author code to a later task or microtask. This avoids a stack of recursion, but can’t avoid the risk of an endless loop of follow-up tasks.

Deferring an event is often specified as "queue a task to fire an event...".

You should always defer events if the algorithm that triggers the event could be running on a different thread or process. In this case, deferral ensures the events can be processed on the correct task in the task queue.

Both the "guarding" and the "deferring" approach have trade-offs.

"Guarding" an algorithm guarantees:

If the events are deferred instead:

Note: events that expose the possibility of recursion as described in this section were sometimes called "synchronous events". This terminology is discouraged as it implies that it’s possible to dispatch an event asynchronously. All events are dispatched synchronously. What is more often implied by "asynchronous event" is to defer firing an event.

7.7. Use plain Events for state

Where possible, use a plain Event with a specified type, and capture any state information in the target object.

It’s usually not necessary to create new subclasses of Event.

7.8. Use Events and Observers appropriately

In general, use EventTarget and notification Events, rather than an Observer pattern, unless an EventTarget can’t work well for your feature.

Using an EventTarget ensures your feature benefits from improvements to the shared base class, such as the addition of the once.

If using events causes problems, such as unavoidable recursion, consider using an Observer pattern instead.

MutationObserver, Intersection Observer, Resize Observers, and IndexedDB Observers are all examples of an Observer pattern.

MutationObserver replaced the deprecated DOM Mutation Events after developers noticed that DOM Mutation Events

Mutation Observers:

Note: Events can also batch up notifications, but DOM Mutation Events were not designed to do this. Events don’t always need to participate in event propagation, but events on DOM Nodes usually do.

The Observer pattern works like this:

IntersectionObserver may be used like this:
function checkElementStillVisible(element, observer) {
    delete element.visibleTimeout;

    // Process any observations which may still be on the task queue
    processChanges(observer.takeRecords());

    if ('isVisible' in element) {
        delete element.isVisible;
        logAdImpressionToServer();

        // Stop observing this element
        observer.unobserve(element);
    }
}

function processChanges(changes) {
    changes.forEach(function(changeRecord) {
        var element = changeRecord.target;
        element.isVisible = isVisible(changeRecord.boundingClientRect,
                                      changeRecord.intersectionRect);
        if ('isVisible' in element) {
            // Element became visible
            element.visibleTimeout = setTimeout(() => {
                checkElementStillVisible(element, observer);
            }, 1000);
        } else {
            // Element became hidden
            if ('visibleTimeout' in element) {
                clearTimeout(element.visibleTimeout);
                delete element.visibleTimeout;
            }
        }
    });
}

// Create IntersectionObserver with callback and options
var observer = new IntersectionObserver(processChanges,
                                        { threshold: [0.5] });

// Begin observing "ad" element
var ad = document.querySelector('#ad');
observer.observe(ad);

(Example code adapted from the IntersectionObserver explainer.)

To use the Observer pattern, you need to define:

  1. the new Observer object type,

  2. an object type for observation options, and

  3. an object type for the records to be observed.

The trade-off for this extra work is the following advantages:

Observers and EventTargets have these things in common:

Here is an example of using a hypothetical version of IntersectionObserver that’s an EventTarget subclass:
const io = new ETIntersectionObserver(element, { root, rootMargin, threshold });

function listener(e) {
    for (const change of e.changes) {
        // ...
    }
}

io.addEventListener("intersect", listener);
io.removeEventListener("intersect", listener);

Compared to the Observer version:

In common with the Observer version:

These aspects can be achieved with either design.

See also:

8. Web IDL, Types, and Units

8.1. Use numeric types appropriately

If an API you’re designing uses numbers, use one of the following [WEBIDL] numeric types, unless there is a specific reason not to:

unrestricted double

Any JavaScript number, including infinities and NaN

double

Any JavaScript number, excluding infinities and NaN

[EnforceRange] long long

Any JavaScript number from -263 to 263, rounded to the nearest integer. If a number outside this range is given, the generated bindings will throw a TypeError.

[EnforceRange] unsigned long long

Any JavaScript number from 0 to 264, rounded to the nearest integer. If a number outside this range is given, the generated bindings will throw a TypeError.

JavaScript has only one numeric type, Number: IEEE 754 double-precision floating point, including ±0, ±Infinity, and NaN. [WEBIDL] numeric types represent rules for modifying any JavaScript number to belong to a subset with particular properties. These rules are run when a number is passed to the interface defined in IDL, whether a method or a property setter.

If you have extra rules which need to be applied to the number, you can specify those in your algorithm.

The WEBIDL rules for converting a JavaScript number to a number with fewer bits, such as an octet (8 bits, in the range [0, 255]), involves taking the modulo of the JavaScript number. For example, to convert a JavaScript number value of 300 to an octet, the bindings will first compute 300 modulo 255, so the resulting number will be 45, which might be surprising.

Instead, you can use [EnforceRange] octet to throw a TypeError for values outside of the octet range, or [Clamp] octet to clamp values to the octet range (for example, converting 300 to 255).

This also works for the other shorter types, such as short or long.

bigint should be used only when values greater than 253 or less than -253 are expected.

An API should not support both BigInt and Number simultaneously, either by supporting both types via polymorphism, or by adding separate, otherwise identical APIs which take BigInt and Number. This risks losing precision through implicit conversions, which defeats the purpose of BigInt.

8.2. Represent strings appropriately

When designing a web platform feature which operates on strings, use DOMString unless you have a specific reason not to.

Most string operations don’t need to interpret the code units inside of the string, so DOMString is the best choice. In the specific cases explained below, it might be appropriate to use either USVString or ByteString instead. [INFRA] [WEBIDL]

USVString is the Web IDL type that represents scalar value strings. For strings whose most common algorithms operate on scalar values (such as percent-encoding), or for operations which can’t handle surrogates in input (such as APIs that pass strings through to native platform APIs), USVString should be used.

Reflecting IDL attributes whose content attribute is defined to contain a URL (such as href) should use USVString. [HTML]

ByteString should only be used for representing data from protocols like HTTP which don’t distinguish between bytes and strings. It isn’t a general-purpose string type. If you need to represent a sequence of bytes, use Uint8Array.

8.3. Use milliseconds for time measurement

If you are designing an API that accepts a time measurement, express the time measurement in milliseconds.

Even if seconds (or some other time unit) are more natural in the domain of an API, sticking with milliseconds ensures that APIs are interoperable with one another. This means that authors don’t need to convert values used in one API to be used in another API, or keep track of which time unit is needed where.

This convention began with setTimeout() and the Date API, and has been used since then.

Note: high-resolution time is usually represented as fractional milliseconds using a floating point value, not as an integer value of a smaller time unit like nanoseconds.

8.4. Use the appropriate type to represent times and dates

When representing date-times on the platform, use the DOMHighResTimeStamp type. DOMHighResTimeStamp allows comparison of timestamps, regardless of the user’s time settings.

DOMHighResTimeStamp values represent a time value in milliseconds. See [HIGHRES-TIME] for more details.

Don’t use the JavaScript Date class for representing specific date-time values. Date objects are mutable (may have their value changed), and there is no way to make them immutable.

For more background on why Date must not be used, see the following:

8.5. Use Error or DOMException for errors

Represent errors in web APIs as ECMAScript error objects (e.g., Error) or as DOMException. whether they are exceptions, promise rejection values, or properties.

9. OS and Device Wrapper APIs

New APIs are now being developed in the web platform for interacting with devices. For example, authors wish to be able to use the web to connect with their microphones and cameras, generic sensors (such as gyroscope and accelerometer), Bluetooth and USB-connected peripherals, automobiles, etc.

These can be functionality provided by the underlying operating system, or provided by a native third-party library to interact with a device. These are an abstraction which "wrap" the native functionality without introducing significant complexity, while securing the API surface to the browser. So, these are called wrapper APIs.

This section contains principles for consideration when designing APIs for devices.

9.1. Don’t expose unnecessary information about devices

In line with the Data Minimization principle, if you need to give web sites access to information about a device, only expose the minimal amount of data necessary.

Firstly, think carefully about whether it is really necessary to expose identifying information about the device at all. Consider whether your user needs could be satisfied by a less powerful API.

Exposing the presence of a device, additional information about a device, or device identifiers, each increase the risk of harming the user’s privacy.

A web app should not be able to distinguish between the user rejecting permission to use a sensor/capability, and the sensor/capability not being present.

As more specific information is shared, the fingerprinting data available to sites gets larger. There are also [other potential risks](Privacy Principles § threats) to user privacy.

If there is no way to design a less powerful API, use these guidelines when exposing device information:

Limit information in the id

Include as little identifiable information as possible in device ids exposed to the web plaform. Identifiable information includes branding, make and model numbers, etc You can usually use a random number or a unique id instead. Make sure that your ids aren’t guessable, and aren’t re-used.

Keep the user in control

When the user chooses to clear browsing data, make sure any stored device ids are cleared.

Hide sensitive ids behind a user permission

If you can’t create a device id in an anonymous way, limit access to it. Make sure the user can provide meaningful consent to a Web page accessing this information.

Tie ids to the same-origin model

Create distinct unique ids for the same physical device for each origin that has has access to it.

If the same device is requested more than once by the same origin, return the same id for it (unless the user has cleared their browsing data). This allows authors to avoid having several copies of the same device.

Persistable when necessary

If a device id is time consuming to obtain, make sure authors can store an id generated in one session for use in a later session. You can do this by making sure that the procedure to generate the id consistently produces the same id for the same device, for each origin.

See also:

9.2. Use care when exposing APIs for selecting or enumerating devices

Look for ways to avoid enumerating devices. If you can’t avoid it, expose the least information possible.

If an API exposes the the existence, capabilities, or identifiers of more than one device, all of the risks in § 9.1 Don’t expose unnecessary information about devices are multiplied by the number of devices. For the same reasons, consider whether your user needs could be satisfied by a less powerful API. [LEAST-POWER]

If the purpose of the API is to enable the user to select a device from the set of available devices of a particular kind, you may not need to expose a list to script at all. An API which invokes a User-Agent-provided device picker could suffice. Such an API:

When designing API which allows users to select a device, it may be necessary to also expose the fact that there are devices are available to be picked. This does expose one bit of fingerprinting data about the user’s environment to websites, so it isn’t quite as safe as an API which doesn’t have such a feature.

The RemotePlayback interface doesn’t expose a list of available remote playback devices. Instead, it allows the user to choose one device from a device picker provided by the User Agent.

It does enable websites to detect whether or not any remote playback device is available, so the website can show or hide a control the user can use to show the device picker.

The trade-off is that by allowing websites this extra bit of information, the API lets authors make their user interface less confusing. They can choose to show a button to trigger the picker only if at least one device is available.

If you must expose a list of devices, try to expose the smallest subset that satisfies your user needs.

For example, an API which allows the website to request a filtered or constrained list of devices is one option to keep the number of devices smaller. However, if authors are allowed to make multiple requests with different constraints, they may still be able to access the full list.

Finally, if you must expose the full list of devices of a particular kind, please rigorously define the order in which devices will be listed. This can reduce interoperability issues, and helps to mitigate fingerprinting. (Sort order could reveal other information: see Mitigating Browser Fingerprinting in Web Specifications § 6.2 Standardization for more.)

Note: While APIs should not expose a full list of devices in an implementation-defined order, they may need to for web compatibility reasons.

9.3. Design based on user needs, not the underlying API or hardware

Expose new native capabilities being brought to the web based on user needs.

Avoid directly translating an existing native API to the web.

Instead, consider the functionality available from the native API, and the user needs it addresses, and design an API that meets those user needs, even if the implementation depends on the existing native API.

Be particularly careful about exposing the exact lifecycle and data structures of the underlying native APIs. When possible, consider flexibility for new hardware.

This means newly proposed APIs should be designed with careful consideration on how they are intended to be used rather than how the underlying hardware, device, or native API available today.

9.4. Be proactive about safety

When bringing native capabilities to the web platform, try to design defensively.

Bringing a native capability to the web platform comes with many implications. Users may not want websites to know that their computers have specific capabilities. Therefore, access to anything outside of the logical origin boundary should be permission gated.

For example, if a device can store state, and that state is readable at the same time by multiple origins, a set of APIs that lets you read and write that state is effectively a side-channel that undermines the origin model of the web.

For these reasons, even if the device allows non-exclusive access, you may want to consider enforcing exclusive access per-origin, or even restricting it further to only the current active tab.

Additionally, APIs should be designed so that the applications can gracefully handle physical disruption, such as a device being unplugged.

9.5. Adapt native APIs using web platform principles

When adapting native operating system APIs for the web, make sure the new web APIs are designed with web platform principles in mind.

Make sure the web API can be implemented on more than one platform

When designing a wrapper API, consider how different platforms provide its functionality.

Ideally, all implementations should work exactly the same, but in some cases you may have a reason to expose options which only work on some platforms. If this happens, be sure to explain how authors should write code which works on all platforms. See § 2.5 New features should be detectable.

Underlying protocols should be open

APIs which require exchange with external hardware or services should not depend on closed or proprietary protocols. Depending on non-open protocols undermines the open nature of the web.

Design APIs to handle the user being off-line

If an API depends on some service which is provided by a remote server, make sure that the API functions well when the user can’t access the remote server for any reason.

Avoid additional fingerprinting surfaces

Wrapper APIs can unintentionally expose the user to a wider fingerprinting surface. Please read the TAG’s finding on unsanctioned tracking for additional details.

10. Other API Design Considerations

10.1. Enable polyfills for new features

Polyfills can be hugely beneficial in helping to roll out new features to the web platform. The Technical Architecture Group finding on Polyfills and the Evolution of the Web offers guidance that should be considered in the development of new features, notably:

10.2. Where possible APIs should be made available to dedicated workers

When exposing a feature, please consider whether it makes sense to expose the feature to dedicated workers (via the DedicatedWorkerGlobalScope interface).

Many features could work out of the box on dedicated workers and not enabling the feature there could limit the ability for users to run their code in a non-blocking manner.

Certain challenges can exist when trying to expose a feature to dedicated workers, especially if the feature requires user input by asking for permission, or showing a picker or selector. Even though this might discourage spec authors to support dedicated workers, we still recommend designing the feature with dedicated worker support in mind, in order to not add assumptions that will later make it unnecessarily hard to expose these APIs to dedicated workers.

10.2.1. Some APIs should only be exposed to dedicated workers

Developers prefer simple code to complex code. They are more likely to use an API in the simplest way the API allows.

It’s important to avoid adding features that block rendering. § 3.4 Avoid features that block rendering

If the easiest way to use an API is likely to result in render blocking or “jank,” the user experience will suffer. (This problem is even more pronounced on low-powered devices, which are more likely to be used by disadvantaged or marginalized users. Remember, the web is for all people.)

Therefore, APIs which would often block the main thread if used as intended should not be exposed on the Window interface. By restricting such APIs to the DedicatedWorkerGlobalScope interface, the “easy” path for web developers is the path with the best experience for users.

ScriptProcessorNodes were replaced by AudioWorklets in the Web Audio API because use of ScriptProcessorNode from the main thread frequently resulted in a poor user experience. [WebAudio]

10.3. Add new data formats properly

Always define a corresponding MIME type and extend existing APIs to support this type for any new data format.

There are cases when a new capability on the web involves adding a new data format. This can be an image, video, audio, or any other type of data that a browser is expected to ingest. New formats should have a standardized MIME type, which is strictly validated.

While legacy media formats do not always have strict enforcement for MIME types (and sometimes rely on peeking at headers, to workaround this), this is mostly for legacy compatibility reasons and should not be expected or implemented for new formats.

It is expected that spec authors also integrate the new format to existing APIs, so that they are safelisted in both ingress (e.g. decoding from a ReadableStream) and egress (e.g. encoding to a WriteableStream) points from a browser’s perspective.

For example. if you are to add an image format to the web platform, first add a new MIME type for the format. After this, you would naturally add a decoder (and presumably an encoder) for said image format to support decoding in HTMLImageElements. On top of this, you are also expected to add support to egress points such as HTMLCanvasElement.toBlob() and HTMLCanvasElement.toDataURL().

For legacy reasons browsers support MIME type sniffing, but we do not recommend extending the pattern matching algorithm, due to security implications, and instead recommend enforcing strict MIME types for newer formats.

New MIME types should have a specification and should be registered with the Internet Assigned Numbers Authority (IANA).

10.4. Conform new HTTP headers to standards

If you are defining a new HTTP header, its syntax mustn’t go against the HTTP specification.

If the new header must convey structured data, such as lists, dictionaries, or typed values like decimals, strings, or booleans, then the header should use the syntax defined in Structured Field Values for HTTP. This avoids consumers of the header having to write and maintain specific micro-parsers, or even worse, something that would break those existing parsers. If the new header requires data that can’t be represented by Structured Field Values, then either engage with IETF about extending the Structured Field Values syntax, or re-consider if an HTTP header is a right place to expose the data before inventing a new syntax. [RFC8941]

10.5. Extend existing manifest files rather than creating new ones

If your feature requires a manifest, investigate whether you can extend an existing manifest schema.

New web features should be self-contained and self-describing and ideally should not require an additional manifest file. Some of the existing manifest files include

We encourage people to extend existing manifest files. Always try to get the changes into the original spec, or at least discuss the extension with the spec editors. Having this discussion is more likely to result in a better design and lead to something that better integrates with the platform.

When designing new keys and values for a manifest, make sure they are needed (that is, they enable well-thought-out use-cases). Also, please check if a similar key exists. If an existing key/value pair does more or less what is needed, work with the existing spec to extend it to your use-case if possible.

There are certain times the original spec authors might not want to integrate changes to their manifest format immediately. This may be due to process (like going to CR), or due to the addition having a different scope, like extensions to Web App Manifest only affecting store or payment use-cases. In that case, it is acceptable to monkey patch as long as that is agreed with the original spec editors.

However, if your feature requires a complex set of metadata specific to a functional domain, the creation of a new manifest may be justified.

You may need to make a new manifest file if the domain of the manifest file is different from the existing manifest files. For example, if the fetch timing is different, or if the complexity of the manifest warrants it. Application metadata should be added to the Web App Manifest or be an extension of it. Manifests designated to be used for specific applications or which require interoperability with non-browsers may need to take a different approach. Payment Method Manifest, Publication Manifest, and Origin Policy are examples of these cases.

For example, if you have a single piece of metadata, even if the fetch timing is different than an existing manifest, it is probably best to use an existing manifest (or ideally design the feature in such a way that a manifest is not required). However, if your feature requires a complex set of metadata specific to a functional domain, the creation of a new manifest may be justified.

Note that in all cases, the naming conventions should be harmonized (see § 12 Naming principles).

Note: By principle, existing manifests use lowercase, underscore-delimited names. There have been times where it was useful to re-use dictionaries from a manifest in DOM APIs as well, which meant converting the names to camel-cased version. One such example is the image resource. For this reason, if a key can clearly be expressed as a single word, that is recommended.

10.6. Consider consumers when serializing

When adding or extending features that involve a parser or a serializer you should consider their effect on serialization. The following are constituencies of serialization results that must be considered:

Consider language specific expectations - for instance, in some languages, the presence or absence of whitespace may be significant. Languages may differ in the precision of floating point numbers they accept. The results of serialization:

10.7. Ensure features are developer-friendly

Any new feature should be developer-friendly. While it is hard to quantify friendliness, at least consider the following points.

While error text in exceptions should be generic, developer-oriented error messages (such as those from a developer console) must be meaningful. When a developer encounters an error, the message should be specific to that error case, and not overly generic.

Ideally, developer-oriented error messages should have enough information to guide the developer in pinpointing where the problem is.

Declarative features such as CSS, may require extra work in the implementation for debuggability. Defining this in the specification not only makes the feature more developer-friendly, it also ensures a consistent development experience for the users.

A good example where debuggability was defined as part of the specification is Web Animations.

10.8. Use the best crypto, and expect it to evolve

Use only cryptographic algorithms that have been impartially reviewed by security experts, and make sure your choice of algorithm is proven, and up-to-date. Not only do they become obsolete or insecure, cryptographic protocols and algorithms also evolve quickly.

10.9. Do not expose new information through Client Hints

When using Client Hints, don’t expose information that the web page does not already have access to.

Client hints are an important optimization, but cannot be the sole means by which information is exposed to sites. As it says in RFC 8942 §4.1 where client hints are defined:

Therefore, features relying on this document to define Client Hint headers MUST NOT provide new information that is otherwise not made available to the application by the user agent, such as existing request headers, HTML, CSS, or JavaScript.

If you are trying to add a new client hint that exposes information that is not available to the web page through other means, please pursue exposing this information through an API first.

11. Writing good specifications

This document mostly covers API design for the Web, but those who design APIs are hopefully also writing specifications for the APIs that they design.

11.1. Identify the audience of each requirement in your specification

Document both how authors should write good code using your API, and how implementers of your API should handle poorly-written code.

The web, especially in comparison to other platforms, is designed to be robust in accepting poorly-formed markup. This means that web pages which use older versions of web standards can still be viewed in newer user agents, and also that authors have a shallower learning curve.

To support this, web specification writers need to describe how to interpret poorly-formed markup, as well as well-formed markup.

Implementers need to be able to understand the "supported language", which is more complex than the "conforming language" which authors should be aiming to use.

For example, the Processing model for the <table> element explains how to process the contents of a <table> element, including cases where the contents do not conform to the Content model.

11.2. Specify completely and avoid ambiguity

When specifying how a feature should work, make sure that there is enough information so that authors don’t have to write different code to work with different implementations.

If a specification isn’t specific enough, implementers might make different choices which force authors to write extra code to handle the differences.

Implementers shouldn’t need to check details of other implementations to avoid this situation. Instead, the specification should be complete and clear enough on its own.

Note: This doesn’t mean that implementations can’t render things differently, or show different user interfaces for things like permission prompts.

Note: Implementers should file bugs against specifications which don’t give them clear enough information to write the implementation.

11.2.1. Define algorithms clearly

Write algorithms in a way that is clear and concise.

The most common way to write algorithms is to write an explicit sequence of steps. This often looks like pseudo-code.

The showModal() method is described as a numbered sequence of steps which clearly explains when to throw exceptions and when to run algorithms defined in other parts of the HTML spec.

When writing a sequence of steps, imagine that it is a piece of functional code.

Summarize the purpose of the algorithm before going into detail, so that readers can decide whether to read the steps or skip over them. For example take the following steps, which ensure that there is at most one pending X callback per top-level browsing context.

A plain sequence of steps is not always the best way to write an algorithm. For example, it might make sense to define or re-use a formal syntax or grammar to avoid repetition, or define specific states to be used in a state machine. When using extra constructs like these, the earlier advice still applies.

As much as possible, describe algorithms as closely as possible to how they would be implemented. This may make the spec harder to write, but it means that implementations don’t need to figure out how to translate what’s written in the specification to how it should actually be implemented. In particular, that may mean that different implementations make different decisions that may lead to later features being feasible in one implementation but not another.

CSS selectors are read and understood from left to right, but in practice are matched from right to left in implementations. This allows the most specific term to be matched or not matched quickly, avoiding unnecessary work. The CSS selector matching algorithm is written this way, instead of a hypothetical algorithm which would more closely match how CSS selectors are often read by CSS authors.

See also:

11.2.2. Use explicit flags for state

Instead of describing state with words, use explicit flags for state when writing algorithms.

Using explicit flags makes it clear whether or not the state changes in different error conditions, and makes it clear when the state described by the flags is reset.

11.3. Resolving tension between interoperability and implementability

Specifying a feature, like all engineering work, requires weighing tradeoffs and compromising.

Sometimes, despite the best efforts of all involved, we fail to find a way to interoperably specify a feature that every implementor agrees is implementable in their engine.

Choosing a way forward should be guided by what is best for the end user.

First, examine the nature of the implementability concerns. Perhaps the implementor identified potential end-user harm and decided that the feature should not be implemented. In this situation, it may be best to not specify the feature, and for any implementors who have shipped the feature to un-ship it. Keep in mind that un-shipping features may result in user and author confusion.

When the Spectre attack was discovered, SharedArrayBuffer was unshipped in every implementation because it can be used to create a high-precision timer that could be used for a Spectre attack.

Sometimes the same API is implementable in every engine, but its behavior cannot be made to be fully interoperable. Whenever behavior differs between implementations, the end-user impact must be considered. One downside to this approach is that the difference in behavior is not feature detectable. On the other hand, if something changes in the future that enables all implementations to converge on the same behavior, sites will not need to be updated to take advantage of this.

Note: Authors may assume the behavior of the dominant implementation is correct and any other behavior is buggy, which may further entrench the dominant implementaiton.

The backdrop-filter property is known to have a number of visible behavior differences between implementations. At the present time, those working on it believe the benefits of sharing an API outweigh the interoperability costs of the differences.

If behavior differences are serious enough, and cannot be converged further, it may be preferable to specify different APIs, with each implementor going with the alternative that they are able to implement.

One risk of this approach comes about if implementations are eventually able to converge on the same behavior. In this case, multiple alternative APIs may need to be supported indefinitely, which can increase developer complexity and implementation maintenance costs.

Exposing two different APIs that are intended to address the same use cases forces authors to use feature detection to write different code for different browsers.

Note: There is a risk that authors may assume the API variant supported by the dominant implementation is the "correct" one, or they may simply be unaware of the API variants supported in implementations they do not use regularly, which may further entrench the dominant implementaiton.

If you do go this route, try to reduce the cost to authors by minimizing the differences between the APIs. It may be possible to design things such that the non-standard part is a small, isolated component of a larger, standardized framework.

[ENCRYPTED-MEDIA] and [payment-request] are both examples of specifications which minimize API differences by isolating a non-standard component (Content Decryption Modules and payment methods, respectively) from the rest of the (shared) API surface.

Groups sometimes choose to specify APIs knowing that some implementations are unwilling to implement it. Authors may use feature detection to only use APIs when they are available, and users may benefit where such features are supported and used. This is always a problematic outcome, though it is worst when there is only one willing implementor. Some standards venues have rules explicitly disallowing the standardization of features which only have a single interested implementor. Even if you are not operating in such a group, standardization of single-implementation features is strongly discouraged.

You may also find that none of these options is acceptable to your group. While the best path forward may be to choose not to specify the feature, there is the risk that some implementations may ship the feature as a nonstandard API.

11.4. Avoid monkey patching

A monkey patch layers new functionality on top of an existing specification in a way that extends, overrides, or otherwise modifies the existing specification’s behavior. Monkey patching is generally considered bad practice and should be avoided for the reasons listed below; but is sometimes unavoidable (see our guidance if you need to monkey patch).

An example of monkey patching would be: specification A defines an internal algorithm part of its capability, then specification B overrides or modifies said algorithm with functionality directly, not using publicly defined extension points.

As such, monkey patching (wrongly!) presupposes that underlying functionality cannot, and will not, be changed. This can lead to several problems:

Wikipedia also describes some additional pitfalls of monkey patching.

11.4.1. If you need to monkey patch

Sometimes monkey patching is unavoidable (e.g., early in the design phase of a new specification). If you find yourself needing to monkey patch an existing specification, make sure you:
  1. In your spec, clearly mark the monkey patch as a proposed change to another specification that is only temporarily in this specification, using language like:

    # Modify HTTP fetch
    
    <p class="issue">Merge this into [[Fetch]] once it has enough consensus.</p>
    
  2. Identify the place you want to change using a quote from its text or by linking to a defined term if you’re replacing that term’s whole definition. Include the current step numbers if you’re changing something that’s numbered, but remember that numbers aren’t sufficient by themselves because they change when other steps are added or removed. If you’re changing several places within a definition, it can be helpful to paste the entire definition into a <blockquote> and use <ins> and <del> to describe what’s changing.

    Before step 4.2 of HTTP fetch, "If request’s redirect mode is "follow", then set request’s service-workers mode to "none".", insert the following steps:

    1. The first new step.

    In terms of CSS2.1 block-level formatting [CSS2], the rules for “over-constrained” computations in CSS 2.1 § 10.3.3 Block-level, non-replaced elements in normal flow are ignored in favor of alignment as specified here and the used value of the margin properties are therefore not adjusted to correct for the over-constraint.

    Append optional USVString value parameters to the definitions of URLSearchParams.delete() and URLSearchParams.has():

    partial interface URLSearchParams {
      undefined delete(USVString name, optional USVString value);
      boolean has(USVString name, optional USVString value);
    };
    

    Modify the definition of font-size-adjust as follows:

    Name: font-size-adjust
    Value: none | [ ex-height | cap-height | ch-width | ic-width | ic-height ]? [ from-font | <number> ]
    Initial: none
    Applies to: all elements and text
    Inherited: yes
    Percentages: N/A
    Computed value: a number or the keyword none the keyword none, or a pair of a metric keyword and a <number>
    Canonical order: per grammar
    Animation type: discrete if the keywords differ, otherwise by computed value type
  3. Keep monkey patches short. If you’re modifying an algorithm by adding more than a couple of steps, define a separate, self-contained algorithm in your specification, and have the monkey patch call the new algorithm.

  4. If you’re replacing or adding steps in an algorithm, write the new steps so an editor can paste them verbatim into the upstream algorithm. This implies that control flow like "return" or "abort" will return or abort from the whole upstream algorithm, not just the monkey patched section.

  5. Once your feature has been reviewed within your own community, and there seems to be consensus that it’s a good idea, file an issue against the existing specification that asks the upstream community to review your monkey patch. This community may suggest better ways to accomplish your goals. Take them seriously. They might also be able to tell you how to hook into an existing extension point or quickly create one so that you can remove your monkey patch sooner than you expected.

  6. Update the <p class="issue"> block mentioned above to point to the issue you filed against the upstream specification.

  7. When your work has enough support to merge into the upstream specification, work with that specification’s maintainers to do so.

  8. Once the existing specification has integrated your monkey patch, remove the monkey patch from your specification.

Note that monkey patching is different from "modularization", which extends existing technology in a way that is self-contained and doesn’t cause side-effects to other underlying specifications (e.g., the CSS Modules). Modularization is considered a good practice.

It’s also usually ok to extend a specification using WebIDL’s partial interfaces, partial dictionaries, and so on. But even in those cases, it’s highly advisable to coordinate with the authors of the specification being extended.

12. Naming principles

Names take meaning from:

12.1. Use common words

API naming must be done in easily readable US English. Keep in mind that most web developers aren’t native English speakers. Whenever possible, names should be chosen that use common vocabulary a majority of English speakers are likely to understand when first encountering the name.

For example setSize is a more English-readable name than cardinality.

Value readability over brevity. Keep in mind, however, that the shorter name is often the clearer one. For instance, it may be appropriate to use technical language or well-known terms of art in the specification where the API is defined.

For example, the Fetch API’s Body mixin’s json() method is named for the kind of object it returns. JSON is a well-known term of art among web developers likely to use the Fetch API. It would harm comprehension to name this API less directly connected to its return type. [FETCH]

12.2. Use ASCII names

Names must adhere to the local language restrictions, for example CSS ident rules etc. and should be in the ASCII range.

12.3. Consult others on naming

Consult widely on names in your APIs.

You may find good names or inspiration in surprising places.

Pay particular attention to advice you receive with clearly-stated rationale based on underlying principles.

Tantek Çelik extensively researched how to name the various pieces of a URL. The editors of the URL spec have relied on this research when editing that document. [URL]

Use Web consistent names

When choosing a name for feature or API that has exposure in other technology stacks, the preference should be towards the Web ecosystem naming convention rather than other communities.

The NFC standard uses the term media to refer to what the Web calls MIME type. In such cases, the naming of features or API for the purposes of Web NFC must prefer naming consistent with MIME type.

Use Inclusive Language

Use inclusive language whenever possible.

For example, you should use blocklist and allowlist instead of blacklist and whitelist, and source and replica instead of master and slave.

If you need to refer to a generic persona, such as an author or user, use the generic pronoun "they", "their", etc. For example, "A user may wish to adjust their preferences".

12.4. Use future-proof names

Naming should be generic and future-proof whenever possible.

The name should not be directly associated with a brand or specific revision of the underlying technology whenever possible; technology becomes obsolete, and removing APIs from the web is difficult.

The Remote Playback API was not named after one of the pre-existing, proprietary systems it was inspired by (such as Chromecast or AirPlay). Instead, general terms that describe what the API does were chosen. [REMOTE-PLAYBACK]

The keydown and keyup KeyboardEvents were not named for the specific hardware bus that keyboards used at the time. Instead, generic names were chosen that are as applicable to today’s Bluetooth and USB keyboards as they were to PS/2 and ADB keyboards back then. [UIEVENTS]

12.5. Name things consistently

Naming schemes should aim for consistency, to avoid confusion.

Sets of related names should agree with each other in:

Boolean properties vs. boolean-returning methods

Boolean properties, options, or API arguments which are asking a question about their argument should not be prefixed with is, while methods that serve the same purpose, given that it has no side effects, should be prefixed with is to be consistent with the rest of the platform.

Use casing rules consistent with existing APIs

Although they haven’t always been uniformly followed, through the history of web platform API design, the following rules have emerged:

Casing rule Examples
Methods and properties
(Web IDL attributes, operations, and dictionary keys)
Camel case createAttribute()
compatMode
Classes and mixins
(Web IDL interfaces)
Pascal case NamedNodeMap
NonElementParentNode
Initialisms in APIs All caps, except when the first word in a method or property HTMLCollection
innerHTML
bgColor
Repeated initialisms in APIs Follow the same rule HTMLHRElement
RTCDTMFSender
The abbreviation of "identity"/"identifier" Id, except when the first word in a method or property getElementById()
pointerId
id
Enumeration values Lowercase, dash-delimited "no-referrer-when-downgrade"
Events Lowercase, concatenated canplaythrough
languagechange
HTML elements and attributes Lowercase, concatenated figcaption
maxlength
JSON keys Lowercase, underscore-delimited short_name
Note that in particular, when a HTML attribute is reflected as a property, the attribute and property’s casings won’t necessarily match. For example, the HTML attribute ismap on img elements is reflected as the isMap property on HTMLImageElement.

The rules for JSON keys are meant to apply to specific JSON file formats sent over HTTP or stored on disk, and don’t apply to the general notion of JavaScript object keys.

Repeated initialisms are particularly non-uniform throughout the platform. Infamous historical examples that violate the above rules are XMLHttpRequest and HTMLHtmlElement. Don’t follow their example; instead always capitalize your initialisms, even if they are repeated.

Start factory method names with create or from

Factory method names should start with create or from, optionally followed by a more specific noun.

If a factory method constructs a new empty object, prefix the method name with create. However, if your factory method creates an object from existing data, prefix the method name with from.

Factory methods should be an exception, not the norm, and only used for valid reasons. An example of valid usage of a factory method is when an object is being created also requires association with the parent object (e.g. document.createXXX()).

Use the prefix from when there is a source object expected to be converted to a target object. For example, Foo.fromBar() would imply that a Foo object will be created using a Bar object.

A common pattern is to name generic factory methods create() or from().

Avoid inventing other prefixes and using of legacy prefixes unless there is a strong reason to do so. A reason to make an exception would be to maintain consistency with existing factory methods under the same object, such as document.initXXX(). New factory methods should not follow this convention.

12.6. Warn about dangerous features

Where possible, mark features that weaken the guarantees provided to developers by making their names start with "unsafe" so that this is more noticeable.

For example, Content Security Policy (CSP) provides protection against certain types of content injection vulnerabilities. CSP also provides features that weaken this guarantee, such as the unsafe-inline keyword, which reduces CSP’s own protections by allowing inline scripts.

13. Other resources

Some useful advice on how to write specifications is available elsewhere:

Acknowledgments

This document consists of principles which have been collected by TAG members past and present during TAG design reviews. We are indebted to everyone who has requested a design review from us.

The TAG would like to thank Adrian Hope-Bailie, Alan Stearns, Aleksandar Totic, Alex Russell, Andreas Stöckel, Andrew Betts, Anne van Kesteren, Benjamin C. Wiley Sittler, Boris Zbarsky, Brian Kardell, Charles McCathieNevile, Chris Wilson, Dan Connolly, Daniel Ehrenberg, Daniel Murphy, Domenic Denicola, Eiji Kitamura, Eric Shepherd, Ethan Resnick, fantasai, François Daoust, Henri Sivonen, HE Shi-Jun, Ian Hickson, Irene Knapp, Jake Archibald, Jeffrey Yasskin, Jeremy Roman, Jirka Kosek, Kevin Marks, Lachlan Hunt, Léonie Watson, L. Le Meur, Lukasz Olejnik, Maciej Stachowiak, Marcos Cáceres, Mark Nottingham, Martin Thomson, Matt Giuca, Matt Wolenetz, Michael[tm] Smith, Mike West, Nick Doty, Nigel Megitt, Nik Thierry, Ojan Vafai, Olli Pettay, Pete Snyder, Philip Jägenstedt, Philip Taylor, Reilly Grant, Richard Ishida, Rick Byers, Ryan Sleevi, Sergey Konstantinov, Stefan Zager, Stephen Stewart, Steven Faulkner, Surma, Tab Atkins-Bittner, Tantek Çelik, Tobie Langel, Travis Leithead, and Yoav Weiss for their contributions to this & the HTML Design Principles document which preceded it.

Special thanks to Anne van Kesteren and Maciej Stachowiak, who edited the HTML Design Principles document.

If you contributed to this document but your name is not listed above, please let the editors know so they can correct this omission.

Conformance

Document conventions

Conformance requirements are expressed with a combination of descriptive assertions and RFC 2119 terminology. The key words “MUST”, “MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”, “RECOMMENDED”, “MAY”, and “OPTIONAL” in the normative parts of this document are to be interpreted as described in RFC 2119. However, for readability, these words do not appear in all uppercase letters in this specification.

All of the text of this specification is normative except sections explicitly marked as non-normative, examples, and notes. [RFC2119]

Examples in this specification are introduced with the words “for example” or are set apart from the normative text with class="example", like this:

This is an example of an informative example.

Informative notes begin with the word “Note” and are set apart from the normative text with class="note", like this:

Note, this is an informative note.

Conformant Algorithms

Requirements phrased in the imperative as part of algorithms (such as "strip any leading space characters" or "return false and abort these steps") are to be interpreted with the meaning of the key word ("must", "should", "may", etc) used in introducing the algorithm.

Conformance requirements phrased as algorithms or specific steps can be implemented in any manner, so long as the end result is equivalent. In particular, the algorithms defined in this specification are intended to be easy to understand and are not intended to be performant. Implementers are encouraged to optimize.

Index

Terms defined by this specification

Terms defined by reference

References

Normative References

[CSS-CASCADE-5]
Elika Etemad; Miriam Suzanne; Tab Atkins Jr.. CSS Cascading and Inheritance Level 5. URL: https://drafts.csswg.org/css-cascade-5/
[CSS-CONDITIONAL-3]
David Baron; Elika Etemad; Chris Lilley. CSS Conditional Rules Module Level 3. URL: https://drafts.csswg.org/css-conditional-3/
[DOM]
Anne van Kesteren. DOM Standard. Living Standard. URL: https://dom.spec.whatwg.org/
[ECMASCRIPT]
ECMAScript Language Specification. URL: https://tc39.es/ecma262/multipage/
[FINGERPRINTING-GUIDANCE]
Nick Doty. Mitigating Browser Fingerprinting in Web Specifications. URL: https://w3c.github.io/fingerprinting-guidance/
[HIGHRES-TIME]
Yoav Weiss. High Resolution Time. URL: https://w3c.github.io/hr-time/
[HTML]
Anne van Kesteren; et al. HTML Standard. Living Standard. URL: https://html.spec.whatwg.org/multipage/
[IndexedDB-3]
Joshua Bell. Indexed Database API 3.0. URL: https://w3c.github.io/IndexedDB/
[INFRA]
Anne van Kesteren; Domenic Denicola. Infra Standard. Living Standard. URL: https://infra.spec.whatwg.org/
[MEDIAQUERIES-5]
Dean Jackson; et al. Media Queries Level 5. URL: https://drafts.csswg.org/mediaqueries-5/
[PAYMENT-REQUEST]
Marcos Caceres; Rouslan Solomakhin; Ian Jacobs. Payment Request API. URL: https://w3c.github.io/payment-request/
[PAYMENT-REQUEST-1.1]
Marcos Caceres; Rouslan Solomakhin; Ian Jacobs. Payment Request API 1.1. URL: https://w3c.github.io/payment-request/
[PRIVACY-PRINCIPLES]
Robin Berjon; Jeffrey Yasskin. Privacy Principles. URL: https://w3ctag.github.io/privacy-principles/
[RFC2119]
S. Bradner. Key words for use in RFCs to Indicate Requirement Levels. March 1997. Best Current Practice. URL: https://datatracker.ietf.org/doc/html/rfc2119
[URL]
Anne van Kesteren. URL Standard. Living Standard. URL: https://url.spec.whatwg.org/
[WEBIDL]
Edgar Chen; Timothy Gu. Web IDL Standard. Living Standard. URL: https://webidl.spec.whatwg.org/
[XHR]
Anne van Kesteren. XMLHttpRequest Standard. Living Standard. URL: https://xhr.spec.whatwg.org/

Informative References

[APPMANIFEST]
Marcos Caceres; et al. Web Application Manifest. URL: https://w3c.github.io/manifest/
[CREDENTIAL-MANAGEMENT-1]
Nina Satragno. Credential Management Level 1. URL: https://w3c.github.io/webappsec-credential-management/
[CSS-BACKGROUNDS-3]
Elika Etemad; Brad Kemper. CSS Backgrounds and Borders Module Level 3. URL: https://drafts.csswg.org/css-backgrounds/
[CSS-FONTS-4]
Chris Lilley. CSS Fonts Module Level 4. URL: https://drafts.csswg.org/css-fonts-4/
[CSS-FONTS-5]
Chris Lilley. CSS Fonts Module Level 5. URL: https://drafts.csswg.org/css-fonts-5/
[CSS-GRID-1]
Tab Atkins Jr.; et al. CSS Grid Layout Module Level 1. URL: https://drafts.csswg.org/css-grid/
[CSS-INLINE-3]
Dave Cramer; Elika Etemad. CSS Inline Layout Module Level 3. URL: https://drafts.csswg.org/css-inline-3/
[CSS-VALUES-4]
Tab Atkins Jr.; Elika Etemad. CSS Values and Units Module Level 4. URL: https://drafts.csswg.org/css-values-4/
[CSS2]
Bert Bos; et al. Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification. URL: https://drafts.csswg.org/css2/
[CSS22]
Bert Bos. Cascading Style Sheets Level 2 Revision 2 (CSS 2.2) Specification. URL: https://drafts.csswg.org/css2/
[CSSOM-1]
Daniel Glazman; Emilio Cobos Álvarez. CSS Object Model (CSSOM). URL: https://drafts.csswg.org/cssom/
[CSSOM-VIEW-1]
Simon Pieters. CSSOM View Module. URL: https://drafts.csswg.org/cssom-view/
[DOM-Parsing]
Travis Leithead. DOM Parsing and Serialization. URL: https://w3c.github.io/DOM-Parsing/
[ENCRYPTED-MEDIA]
David Dorwin; et al. Encrypted Media Extensions. URL: https://w3c.github.io/encrypted-media/
[ETHICAL-WEB]
Daniel Appelquist; Hadley Beeman. W3C TAG Ethical Web Principles. 27 October 2020. TAG Finding. URL: https://www.w3.org/2001/tag/doc/ethical-web-principles/
[FETCH]
Anne van Kesteren. Fetch Standard. Living Standard. URL: https://fetch.spec.whatwg.org/
[FILTER-EFFECTS-2]
Filter Effects Module Level 2. Editor's Draft. URL: https://drafts.fxtf.org/filter-effects-2/
[INTERSECTION-OBSERVER]
Stefan Zager; Emilio Cobos Álvarez; Traian Captan. Intersection Observer. URL: https://w3c.github.io/IntersectionObserver/
[LEAST-POWER]
Tim Berners-Lee; Noah Mendelsohn. The Rule of Least Power. 23 February 2006. TAG Finding. URL: https://www.w3.org/2001/tag/doc/leastPower
[POINTEREVENTS3]
Patrick Lauke; Robert Flack. Pointer Events. URL: https://w3c.github.io/pointerevents/
[REFERRER-POLICY]
Jochen Eisinger; Emily Stark. Referrer Policy. URL: https://w3c.github.io/webappsec-referrer-policy/
[REMOTE-PLAYBACK]
Mark Foltz. Remote Playback API. URL: https://w3c.github.io/remote-playback/
[RFC8890]
M. Nottingham. The Internet is for End Users. August 2020. Informational. URL: https://www.rfc-editor.org/rfc/rfc8890
[RFC8941]
M. Nottingham; P-H. Kamp. Structured Field Values for HTTP. February 2021. Proposed Standard. URL: https://httpwg.org/specs/rfc8941.html
[UIEVENTS]
Gary Kacmarcik; Travis Leithead. UI Events. URL: https://w3c.github.io/uievents/
[UNSANCTIONED-TRACKING]
Mark Nottingham. Unsanctioned Web Tracking. 17 July 2015. TAG Finding. URL: http://www.w3.org/2001/tag/doc/unsanctioned-tracking/
[WebAudio]
Paul Adenot; Hongchan Choi. Web Audio API. URL: https://webaudio.github.io/web-audio-api/
[WebCryptoAPI]
Mark Watson. Web Cryptography API. URL: https://w3c.github.io/webcrypto/
[WEBRTC]
Cullen Jennings; et al. WebRTC: Real-Time Communication in Browsers. URL: https://w3c.github.io/webrtc-pc/

Property Index

Name Value Initial Applies to Inh. %ages Anim­ation type Canonical order Com­puted value
font-size-adjust none | [ ex-height | cap-height | ch-width | ic-width | ic-height ]? [ from-font | <number> ] none all elements and text yes N/A discrete if the keywords differ, otherwise by computed value type per grammar a number or the keyword nonethe keyword none, or a pair of a metric keyword and a <number>